![]() ![]() However, I felt it would be difficult to apply myself to a new job at a different company, due to my age. I had been thinking about independence for some time before Japan Studio was dispanded. Given the choice between joining another publisher or starting your own venture, what made you decide to strike out on your own with Bokeh? We were surprised to see such a historic developer as Japan Studio disappear. This allows me to focus solely on the story and concept elements of the game. Although I do mainly focus on the creative side of things there are many veterans in the team, which gives us solidarity in various aspects such as action. I am definitely working in a very free environment. How have you found your first year working at your own company compared with the Japan Studio culture? Has it been a very different experience for you? We are also gradually hiring younger staff which gives the team more morale boost. I am able to work in the same mentality as I did with Sony Interactive Entertainment. I have worked with most of the members in past projects, which I am thankful for. It seems there must have been a lot of interest to join such a project, and has this helped you progress faster in terms of development? It seems you’ve assembled an experienced team already. Though it’s too early to reveal any details about the game, and it will take some time prior to release, we hope you look forward to it! We will be using our knowledge gained from the feedback to enter full production. ![]() We just revealed a teaser trailer for our first title “Slitterhead” at The Game Awards! As for the project, we have completed our prototyping phase. It’s now been one year since Bokeh was announced to the world. Toyama hopes the game’s early announcement will help his new company attract younger creators to supplement his team of all-stars.įollowing Slitterhead’s announcement, VGC spoke to Toyama about the news, Bokeh’s progress, and reports that Silent Hill – the series he created – could be set to return. Slitterhead is being worked on by a whole team of veterans – many who joined following the closure of Sony Japan Studio – including Gravity Rush designer Junya Okura, Puppeteer lead Kazunobu Sato, and Devil May Cry character artist Tatsuya Yoshikawa. ![]()
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